yeloson: (Default)
yeloson ([personal profile] yeloson) wrote in [personal profile] soc_puppet 2023-06-28 05:27 am (UTC)

1) Oh I missed the part where "correct color = double strength". That said, it does make the skilled character not feel much stronger than the non-skilled person. Maybe instead of doubling it could be something like:

If you match the color and you're unskilled it's +2 to whatever the number is and if you're skilled it's +4

(or whatever set of numbers makes sense? Doubling means the luck of the cards dominates so much more above the character's ability).

2) ...your question also confuses me in how to answer it (aiyah) I meant remove the issue of fighting/bartering/etc. bc as you point out only one or maybe two solutions will even be viable for a given situation. Which doesn't add strategy or choice in play, just reduces it to luck of the draw, and moreso, if you have a situation that leans heavy on one type, the players will run out of that color more often and it will be even harder than the scenario is to begin with.

By changing it to types of approaches, a player can choose a few options with creative narration, and, typically, show a little bit of who their character is. ("The wall surrounds the estate, no point in fighting it. Let me be Tricky and cling underneath a carriage that's going in.")

Post a comment in response:

If you don't have an account you can create one now.
HTML doesn't work in the subject.
More info about formatting