Social Problems Projects
Nov. 29th, 2025 08:25 pmFor our final project in Social Problems, we have to pick something we think is a social problem, find research on it, then turn our findings into a creative project with accompanying one-page paper.
Luckily, the paper has a very thorough template where pretty much all I'll need to do is write one sentence per prompt and I'll be done; I think I've done okay with picking my problem and doing my research, so now what I need to do is to turn said problem into a creative project.
The problem I've chosen is infosec/(lack of) privacy in the age of Big AI; I think I'm going to make a board game about the dangers of not having secure information?
I'm planning to go very simple: A space-by-space game board (think Candyland), and movement by D6. Part of me really, really wants to go over-the-top and come up with a token system (when you land on a marked space, you draw a card, and based on that card you either pay or receive a Privacy Token; the goal would be to make it to the end of the path with the most tokens, and if you lose all of them, you're out of the game), but that's probably too ambitious for right now.
Honestly, I'll take something closer to a Snakes and Ladders approach, where landing on a marked card has you moving forward or backwards extra spaces depending on whether the space has good or bad infosec practices. I may still need to look up some game theory to figure out how often I should place which spaces, but it's much less than if I go with the cards-and-tokens route. Probably less fun as well, but this isn't exactly the only final project I have to do this semester...
Anyway! Time to come up with a list of good and bad infosec practices and think about where they'd need to appear on a board game!
Luckily, the paper has a very thorough template where pretty much all I'll need to do is write one sentence per prompt and I'll be done; I think I've done okay with picking my problem and doing my research, so now what I need to do is to turn said problem into a creative project.
The problem I've chosen is infosec/(lack of) privacy in the age of Big AI; I think I'm going to make a board game about the dangers of not having secure information?
I'm planning to go very simple: A space-by-space game board (think Candyland), and movement by D6. Part of me really, really wants to go over-the-top and come up with a token system (when you land on a marked space, you draw a card, and based on that card you either pay or receive a Privacy Token; the goal would be to make it to the end of the path with the most tokens, and if you lose all of them, you're out of the game), but that's probably too ambitious for right now.
Honestly, I'll take something closer to a Snakes and Ladders approach, where landing on a marked card has you moving forward or backwards extra spaces depending on whether the space has good or bad infosec practices. I may still need to look up some game theory to figure out how often I should place which spaces, but it's much less than if I go with the cards-and-tokens route. Probably less fun as well, but this isn't exactly the only final project I have to do this semester...
Anyway! Time to come up with a list of good and bad infosec practices and think about where they'd need to appear on a board game!
Try this ...
Date: 2025-11-30 04:30 am (UTC)https://boardgamegeek.com/browse/boardgamemechanic
Re: Try this ...
Date: 2025-11-30 06:16 pm (UTC)Re: Try this ...
Date: 2025-12-01 08:42 pm (UTC)Games often have one or a few main mechanics that define them, and then a handful of other things for support.