AI Twine Update
Jul. 30th, 2020 02:20 amPhew! After a whole lot of typing and brainstorming, I've got most of the panel experiences written up. I dropped it down to two panel options per time slot, and I've got six left to describe; two of which I'll need some outside help with, but I should be good to come up with things for the other four.
After some thinking and assessing of my abilities, I decided to drop out half of the activity options I'd been considering including in the menu. I can always revisit the game later and expand it if I want to, after all.
Left to describe:
* The six panels I mentioned above
* Which episodes of the various animes the viewing rooms are airing (thirteen items)
* Super basic volunteering items (I'm just going to write one for each of the departments I can think of and shuffle/repeat as needed, so possibly only five items)
* People Watching (basically exploring the hallway and/or patio, with one noteworthy encounter for each; thirteen items)
* Photoshoots (Saturday only; no more than six)
* Expand on two of the anime titles and condense one down (three items)
Due to a miscount on my part, I may end up moving one of the anime titles we came up with to a panel instead of a viewing room, which will save me the trouble of coming up with another panel. On the other hand, if I end up coming up with two extra panels, I'll expand Friday by one event. Pretty sure People Watching won't take too much effort...
And then after that, the actual Twine programming. I really, truly, and sincerely hope that'll be the easy part.
Edit: For the sake of my spoons, I'm cutting the game down to a demo and skipping the stuff above that I crossed out. The head of the department I was making this game for thought it would be great for next year, so I decided to split the difference and do a short version for this year and (hopefully) a full version for next year.
Edit 2: Panel and anime summaries are done! Now all that's left is episode descriptions, and coding the game itself. Ganbatte, self!
After some thinking and assessing of my abilities, I decided to drop out half of the activity options I'd been considering including in the menu. I can always revisit the game later and expand it if I want to, after all.
Left to describe:
* The six panels I mentioned above
* Which episodes of the various animes the viewing rooms are airing (thirteen items)
* People Watching (basically exploring the hallway and/or patio, with one noteworthy encounter for each; thirteen items)
* Photoshoots (Saturday only; no more than six)
* Expand on two of the anime titles and condense one down (three items)
Due to a miscount on my part, I may end up moving one of the anime titles we came up with to a panel instead of a viewing room, which will save me the trouble of coming up with another panel. On the other hand, if I end up coming up with two extra panels, I'll expand Friday by one event. Pretty sure People Watching won't take too much effort...
And then after that, the actual Twine programming. I really, truly, and sincerely hope that'll be the easy part.
Edit: For the sake of my spoons, I'm cutting the game down to a demo and skipping the stuff above that I crossed out. The head of the department I was making this game for thought it would be great for next year, so I decided to split the difference and do a short version for this year and (hopefully) a full version for next year.
Edit 2: Panel and anime summaries are done! Now all that's left is episode descriptions, and coding the game itself. Ganbatte, self!